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GameMaker: Studio – Cameras & Views Tutorial

admin by admin
July 14, 2020
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GameMaker: Studio – Cameras & Views Tutorial
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Cameras, Views, whatever you want to call it. Making the screen follow a character, and controlling it’s size and shape. This video covers the basics of setting up views.

More advanced stuff, such as controlling views through code, megaman style room transitions and so on to come.

I just released a new game!

Sorry there was no video last monday, I was very busy with Animex 2013 at Teesside University. I’ll be writing about that whole experience on my blog sometime soon. (www.shaunspalding.co.uk)

Read my blog!
Follow my twitters!
Questions or inquiries: shaun.spalding@gmail.com

Intro clip animation by Hassan Otsmane Elhaou –
Intro music by Matthew Harrington –

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Comments 45

  1. Peace Monger says:
    3 years ago

    got a sweet player!

    Reply
  2. Circuit of Nightshipping says:
    3 years ago

    Is there a way to change between view0 and view1 mid game? I have two objects for my player due to the different abilities one has over the other. since there's only two, i wanted to know if it was possible to switch views so that it continues to follow the player even though the object has actually changed

    Reply
  3. Типичный Украинец says:
    3 years ago

    Тупое до безобразия видео, в названии видео стоит "туториал", а как установить вид в коде ничего не сказано

    Reply
  4. Chris Is Terrible says:
    3 years ago

    rip space bar

    Reply
  5. RYMICS ACTION says:
    3 years ago

    when i enable camera the pixel quality looks like crap
    how can i prevent that? help

    Reply
  6. RaitonNin says:
    3 years ago

    mine becomes so blurry and idk why

    Reply
  7. no u says:
    3 years ago

    i did everything you did, and my character still just walks out of view

    Reply
  8. Pablo says:
    3 years ago

    Very useful my man. apparently, all the written tutorials and info out there about GMS are crap. So happy there is people like you jumping in to save noobies like me!

    Reply
  9. unclearimage says:
    3 years ago

    What did your keyboard ever do to you mate.
    It's dead… just let it go peacefully =*(

    Reply
  10. D-ray says:
    3 years ago

    Question, how do you zoom out in the room screen? I use particurally big rooms and i can't see anything because of only left right, up down movements!

    Reply
  11. Max Whitfield says:
    3 years ago

    Probably the best GameMaker tutorial maker!

    Reply
  12. Dat guy with a nickel Dodging like a boss baby says:
    3 years ago

    If u have a small sprite how do u get the camera more zoomed in on it instead of it looking all blurry?

    Reply
  13. Kevin Martin says:
    3 years ago

    My object changes instencis as I move how do I keep the camera following

    Reply
  14. Uneasy Game says:
    3 years ago

    If I do this, how do I keep my health and ammo thats draw on the screen to stay with the camera? because I have mine on the top of the screen but it doesn't follow

    Reply
  15. Hunter Griffin says:
    3 years ago

    Yo, how do you make the character stay to the far left of the screen, while the camera follows the dude as he is moving to the right?

    Reply
  16. TheYeetSkeet says:
    3 years ago

    i always keep getting this error

    ERROR in
    action number 1
    of Draw Event
    for object obj_flashlight:

    Trying to use non-existing surface.
    at gml_Object_obj_flashlight_Draw_0 (line -1) – {

    Reply
  17. Serhan Turgul says:
    3 years ago

    It might be a silly question but, how can I stick stuff like score and lives etc. to a corner of my screen?
    When the camera follows player, score stays in the place where I told it to draw. I need to get in a place where score gets in my view. I need it to stay still at for example top left corner. How do I do that?

    Reply
  18. Lime Spy says:
    3 years ago

    how do you zoom out in the room editor?

    Reply
  19. Harkamal Saran says:
    3 years ago

    Is it the same for GM2?

    Reply
  20. Caculla Matata says:
    3 years ago

    When it comes to <Vbor>, is there a way to set a maximum value above the object's sprite and another one below, independent from the first?
    It seems that it isn't possible in the <views> tab, yet I was wondering if it could be programmed with code.

    Amazing video, as always.

    Reply
  21. Jason Blundell says:
    3 years ago

    help me

    Reply
  22. Poot says:
    3 years ago

    i love u

    Reply
  23. XDarkEcho says:
    3 years ago

    Now, how would you do auto scrolling camera? Like those in the Mario games, when you hit the border, you die?

    Reply
  24. Quincy Collins says:
    3 years ago

    can someone write the code

    Reply
  25. EnderIsaacCore says:
    3 years ago

    it wont work it just displays the hole room

    Reply
  26. Rob says:
    3 years ago

    Short, sweet and exactly what I needed to know!

    Reply
  27. Tomthehorse says:
    3 years ago

    This is how I found your channel, almost 2 years ago now. Although I haven't consistently been working with game maker this entire time, you tutorials have been very helpful! Thanks for all of your hard work Shaun!

    Reply
  28. Tc says:
    3 years ago

    when i run the game and my player dies, the camera doesn't go back to the player that just re spawned. how do i fix this?

    Reply
  29. Solar Preston says:
    3 years ago

    OMG THNX!!!

    Reply
  30. George Bedford says:
    3 years ago

    Hey!
    In the video, Shaun has black walls in the room, but when he runs the game, they have a texture. If anyone could link a video showing me how to do that, that would be amazing!
    Thanks!

    Reply
  31. 7499275 Gaming says:
    3 years ago

    Spent an hour trying to figure this out! You rock dude keep em coming!

    Reply
  32. Jonatherin Gaming says:
    3 years ago

    Hey, I'm working on a game and I need help!
    I want the Width and Height of the room equal to the entire screen, not fullscreen, but just the entire screen in windowed mode. Also I don't want it to overlap the taskbar at the bottom of the screen.
    Thanks!

    Reply
  33. Pckiddy/LukeSYT says:
    3 years ago

    Cool beanz

    Reply
  34. Tom Sanders says:
    3 years ago

    how can i rotate my room 90% smoothly when I press a button?

    Reply
  35. Scriptophobic says:
    3 years ago

    THANK YOU.

    Reply
  36. raphael welti says:
    3 years ago

    How can i do it so, that it follows a object, but (room is vertical, and obj moves up) it follows the object only when going UP and let the view stack/not move when the obj falls? Thank you! Else best videos for GM:S on YT!

    Reply
  37. Henry van den Born says:
    3 years ago

    Thanks for this tutorial! It really helps me out!

    Reply
  38. Ax y says:
    3 years ago

    I have set all the settings accordingly and it refuses to follow my character.

    Reply
  39. Hand-Drawn Animations says:
    3 years ago

    How come when I use views,the graphics get messed up??

    Reply
  40. Matthew Husák says:
    3 years ago

    Hello, do i need to create more objects for different textures ?That will cause that i must add every object to the collision code in my player start event.Thanks for answers.

    Reply
  41. TheFitzyG says:
    3 years ago

    when i started usinf views it immediately messed up all of the collision boxes in my game, is there a fix?

    Reply
  42. Tony Stark says:
    3 years ago

    Thanks dude! You helped me a lot 1 sub and like

    Reply
  43. Samuel Rogers says:
    3 years ago

    Every Time i try to make the camera go to my character it always blurs. how do i fix that? My character size is 32×32 but im not sure that is why its so blurred.

    Reply
  44. Cursemaker001 says:
    3 years ago

    how would I make objects like score and health stay in the camera view?

    Reply
  45. Hexhammer says:
    3 years ago

    I haven't seen the full videos or any tutorials past this. But as someone who's spent a LOT of time redesigning platformer levels for a friend of mine…

    0:44 WHAT IS THAT MAGIC. In the editor all the blocks are black but when you play it it all magically turns into bricks that go well with each other.

    Reply

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