How to play the Root base game with all factions and updated rules in 24 minutes (there’s some silliness in the front and back ends)
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Watch The Brothers Murph’s Adventures in Board Gaming:
Want to buy this game? Get it here (or at your friendly local game store, that’s cool too)
8:18 – I accidentally left a clearing empty that should’ve gotten a cat. Do what I said, not what I did. (Thanks to TutorialsForMom for this one)
16:40 – A new update to the Law of Root (published after this video) describes what’s called Full Removal: Whenever an enemy player uses an effect that says it removes all enemy pieces from a clearing (such as Alliance revolts, Favor of the Mice cards, Conspiracy bombs) with the Vagabond, the Vagabond damages three items. (Thanks to Rotten Jeeves for this one)
20:51 – If a tea, bag, or coins get exhausted, move it to the satchel. These can be moved back as soon as they’re refreshed. (Thanks to Grant Smith and laes25 for pointing this out)
23:53 – You become hostile to other factions by removing their warriors, not by removing any of their pieces (Thanks to Tyler Pacheco for spotting this one)
24:46 – If you perform “An Evening’s Rest,” repair and refresh all items instead of just repairing. (Thanks to David Kuling for noticing this)
Want to rewatch something?
Set up: 2:12
Ambush and Dominance: 6:00
Marquise de Cat: 7:43
Eyrie Dynasties: 11:10
Woodland Alliance: 15:06
Had to remove the song at the end because copyright law is more confusing than I thought. Sorry folks.