Root Board Game. Learn how to play, gain the advantage! Helps you to know the rules before your game night. Including Factions Rules
Get Root here-
Get Root The Riverfolk Expansion here-
Please note, this video was based on Second Printing of The Law of Root (Sep 5th 2018).
There have been some changes/clarifications from The Law of Root on Third Printing (Dec 21st 2018) which aren’t captured in this video.
To find out how to play with The Riverfolk Expansion factions, please watch this video:
If you want to see our “What to Expect – Brief Overview” for Root and The Riverfolk Expansion, please watch this video:
00:59 – Structure of this video and game
01:57 – General concepts and game flow
03:09 – Main board explanation
05:17 – Game components
06:21 – Ruling a clearing
07:33 – Common rules
07:46 – Movement
08:46 – Battle
12:31 – Crafting
15:26 – Common rules summary
16:06 – Setup
18:26 – Marquise De Cat
23:21 – Eyrie Dynasties
30:43 – Woodland Alliance
40:30 – Vagabond
57:29 – Dominance
01:00:09 – Ramp up
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By Meeple University – Tarrant Falcke and Stella Jahja
Please turn on your “Klingon subtitles” for any corrections that we have 🙂
Hi everyone, thank you for watching. As you know the rules are many pages, so just in case we did some mistakes here and there, please let us know, and we will happily correct it in the description section here. Thank you!
37:22 – Correction, to train Woodland Alliance, take from the supply, not from the board
51:10 – Correction, you should not flip items face down when moving them to the damaged box; leave them on the side they’re currently on
52:59 – Correction, the victor points against hostile factions is for removing pieces only in battle, not by any other means as stated in the video.
53:18 – Updated rules since video release, you should not flip items face up when repairing them; leave them on the side they’re currently on